So I just beat Final Fantasy XV and I have a lot of thoughts and feelings. During my adventure with Prince Noctis, I kept on hoping a theme I could expound upon in an entry would present itself so I could write a review entry. That didn't happen as it turns out there was a lot of little topics I wanted to talk about.
Spoilers of course. You have been warned.
First, to address the elephant in the room.
|Here's a Baby Elephant|
|Can't be honest around women because I sleep around!|
I mean, a story about a bromance and a road trip is not a story that needs to be told. We have so many stories about this. Seth Rogan wouldn't have a career without the bromance formula.
I felt a little frustrated when I first heard this. And when people said they didn't plan on playing it, I toyed with it in my mind. But then, I decided while the statement was problematic, I wouldn't turn away and give it a chance at least. What Tabata said was ignorant but not malicious. And everyone is allowed to have problematic faves. This may be one of them.
While I do not blame people who choose to skip this one, I'm really glad I gave this game a chance. Not only did the developers step outside their comfort zone and went open world for most of it, they developed a unique battle system that could entertain experts and novices alike. And the story, while it borrowed from other source materials, put many interesting spins making the world its own.
After completing the game, there is a bit of irony to Tabata's statement. Noctis and Lunafreya's intertwined fate and love for one another is a major driver of the plot. The real ending is the two of them finally wed either in the hereafter or an alternative universe. Noctis's impression then appears on the FFXV logo. In other words -- love as well as duty is what motivates the main character.
|This is seriously how it ends. No love my ass.|
Also a bit ironic too is that the lesson Noct learns is one of sacrifice. He's a man of privilege who must sacrifice himself to help the world and bring back light and end the cycle of kings. And this isn't a fake sacrifice like in Harry Potter Deathly Hallows. No, Noctis dies. And he's not coming back.
The Four Main Characters Could Have Just Been Archetypes, But Weren't.
I'm not going to lie. I like bromance stories. I'm sure part of it falls on the fact that I am straight female. But also it may be because I like stories about friendship and bromance is a subset of that.
Even though the bromance aspect of what I read and saw before the game came out didn't deter me from playing it, I did kind of make fun of the character designs because they looked so typical. Oh, there's the brooding prince, the badass tough guy, the happy dumb one. And there's Ignis who looked to me was created in a board room in which someone piped up with, "You know what the kids like now? Black Butler."
|Yas but can he cook?|
|Noct has a moment of clarity -- Chocobos!|
Noctis could have been a bratty prince. Or moody. Noctis's primary characteristic can best be described as bored. He sleeps a lot, kind of has his head in the clouds, is a bit naive, but he's not a mean person. unless you choose the mean interaction options, that is. Noct doesn't really understand what "duty" is. And that is his story and what he learns throughout the adventure.
|I really like Prompto's freckles|
|Ignis just said something very British|
I really liked Ignis. He was so Team Dad. Also, I have to admit, I like the idea of a Battle Butler. Even though his defining trait is his loyalty and stiff-upper-lip, I like that we get glimpses of him faltering. And when he goes blind, you sense his pain at the loss of agency, of being in the position forcing others to help him, but it is done subtly and in line with his high brow deposition. Out of all the characters, I wish I could have seen more about him during the 10 year skip. He went blind just as the world went dark. He had no prince to serve and now people saw him as helpless. Also, cooking is super fun!
|He really likes noodles|
They did have a great dynamic. I cannot deny that at all. It felt reminiscent of Final Fantasy X-2.
|THERE IS EVEN A POSING SIDE QUEST! NO JOKE!|
The Female Characters Were Varied.
I liked Lunafreya but I will even admit it kind of annoyed me how her entire motivation revolved around Noct. Granted, it was pretty mutual. Even so, Luna had this whole background plot in which she just was so badass and had a lot of rough choices to make herself. Glad the movie covered that a bit more. Luna reminded me of Yuna in terms of both of them having a great inner strength. That is what I liked about Luna. I also really liked how she took care of Noct and both of them had very sweet moments.
Despite Lunafreya falling into this pit of doing what she did for a dude -- not saying she didn't have a good reason to help Noct, she understood her destiny as much as Noct understood his at the end -- the game provided us with female characters who were different from Luna and two of them joined your party for a little bit.
First off, there is Gladio's little sister Eris. She definitely fits into that container with Yuffie and Selfie and Rikku. However, what I liked about her, sure, she definitely is the tagalong sister type, she had agency. She was a nice addition to the team when she came along. While she crushes on Noct, she definitely wants to make a name for herself which we find out, she eventually does. I was kind of disappointed that we never see Eris the demon hunter.
|I love how Eris is so amazed by the damage of my firaga spell|
Second off, we have the dragoon character Aranea Highwind. I wanted to know more about her. She pops into our team. She makes snarky comments. She turns into a freedom fighter after her time with the empire. She and Iggy have a thing (I can't help but ship them -- to hear them talk to each other, I just like the idea of the two of them together. SHUT UP! It's MY FAN FICTION!). Then she leaves your party. I really want a spin off game a la Rogue One. But what is great about Aranea is the same as of one of the few things I like about FF12 -- she's a character with a motivation outside the main plot that doesn't revolve around the main character. However, she sticks around because it continues her story -- we just don't get to see most of it.
|OMG! It is an actual legit ship! (credit to: https://twitter.com/h_ff15/status/810013942273675265)|
I hear the DLC coming out this year, Aranea, Eris, and Luna will all become playable. I sort of wish they were in the party more to begin with.
Final Fantasy XV is an Interesting Take on the Christ Allegory
|Don't look at me like that, Jesus|
Like bromance road trip tales, there is nothing new about these Christ Allegory stories. They're older than Christ himself. However, there is always this loneliness about those tales. The Christ figure is a person who sacrifices himself for the world and loves the people in it, but he is usually alone.
Don't get me wrong, Noctis IS a lonely figure. He's one of those people who just has a hard time connecting with others. But he DOES with Luna, Prompto, Gladio, and Ignis at different levels. They make him feel less alone. Even as he heads to the throne of self-sacrifice alone, he brings their spirits with him in the form of the photograph you choose.
That is something that always interested me about Jesus's story and how this story reflects that. Jesus had 12 apostles. Yeah, you hear about Judas as his bff, but he still was surrounded by his followers that people never really look to. Noctis has his friends and yes two of them are servants. At the end, of the game, you see the last camp fire and Noctis tells them that he has to die to save the world.
"I made peace with it," he says as tears roll down his cheeks. Then in the biggest bromance moment ever says his appreciation of his friends for being there.
It was such a point of humanity that I don't think I will ever forget.
|Don't look at me like that, Prompto|
There are also more on the surface comparisons. Noctis is the last one in a line of kings. He is reborn and comes out of a cave. He even says, "It's finally over" which reminds me of , "It is Finished".
Not to mention he faces off with a man who became a demon basically because he thought it would help mankind... which leads me to...
Man! What a Villain!
The moment Ardyn shows up on screen, I was already drawn to him. I think it was his crazy red hair and his hat.
|Definitely the hat|
But also, it is because he didn't really feel like any other Final Fantasy villain. Sure, Luna's brother Ravus fits the mold more closely to a typical one. He has a serious Sephiroth Vibe. But I felt like the writers knew this and wanted to bait and switch the players. I REALLY wish we knew more about Ravus. It's heartbreaking what we do see.
|Man, such Sephiroth vibes|
Anyway, there are a lot of Kefka allusions to Ardyn. Noctis calls him the jester a few times. Ardyn does dress colorfully and very much fits the archetype of trickster. He kind of reminded me of a fox. I couldn't help but liked Ardyn, though. He wasn't slimey like Seymour or Kuja. He was too much of a joker to be a Sephiroth. Not brash enough to be Jecht.
Heck, even when Ardyn taunted me, I still liked him.
True to Final Fantasy form, Ardyn did have a sympathetic backstory. And like I alluded to in the paragraph before, it fit in nicely with the whole idea of Ardyn being Lucifer. He did what he did claiming to help humanity but it ended up poisoning him instead. Made him a little bit twisted.
This is a great video about what is amazing about Ardyn
That Was Some Creepy Shit, SquareEnix
Final Fantasy always had these creepy moments that make you feel a bit unsettled. However, Final Fantasy XV took creepy to almost Silent Hill Levels. First off, the demons were enough for me to make sure I made camp before sunset.
Second off, Nifelheim level. Never had I felt so on edge and creeped out. I screamed out loud at least twice, scaring my cat. It didn't help that you had very few attacks at your disposal and hiding from the demon infused soldiers was terrifying enough. What was even worse, but great game play, you can hear them before you go around the corner.
It was an experiment that paid off.
Paid Homage to Past Final Fantasy Without Being A Retread
There were a lot of shout-outs. Luna's association with flowers and how she died (Aeris). Soldiers that were experimented on (SOLDIER in FF7), Ardyn being called the Jester (Kefka, FF6). A road trip with friends (FFX). But it never overwhelmed with those references.
The easiest comparison is Noct to Yuna in FFX. Both put an end to a cycle except Yuna didn't have to sacrifice herself while Noct had to. Both characters had to learn something different. Yuna learned that there is a 3rd way. Noct learned that as someone who many sacrificed for, that he would have to give his life.
Like I mentioned above, I sort of wished we could have had more of certain characters like Aranea.
I also wish that 10 years later had the option for open world and you could have Demon Hunter Eris in your party.
Also, while I liked Prompto's backstory, I wish there was a bit more. Like I wish Ardyn maybe somehow activated in Prompto the demonic stuff that was implied to be put in him in the first place and you'd have to fight him. But then the ~*~ power of friendship ~*~ broke him out of it.
His blood could then become one of his talents but maybe there is a drawback. Like sometimes it makes him confused.
I Wanted More
This game was so packed filled with goodies. Like you could seriously form infinite amount of strategies to play this game with the battle system. I would replay it purely for that reason. There were so many side quests. I had so many questions about characters and the lore but in a good way. The characters' special abilities was another neat addition.
This game is replayable.
Lastly, I Really Like This Song
I had this like on repeat in the car